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Auto-Fire:
Weapon Powerup (Catch
or purchase for $250). Allows continuous fire while holding down
the button – or concentrated bursts by tapping the button. Occurance:
Frequent. |
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Bonus
Multiplier:
Bonus (Catch or win
in Memory Station). Multiplies (for a limited time) the player’s
scored points for killing aliens, etc. Applies to points only – not monetary
gains. Occurance: Frequent. |
No
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Boss:
Alien. Appears on levels as the only enemy.
Very dangerous. Very big. Very nasty. |
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Coins:
Currancy (Catch Only)
Moolah. Denero. Cash. Comes in 4 colors with varying value: grey = $10
orange=$50 green=$100 blue=$200. Occurance: Frequent.
|
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Double
Shot: Weapon Powerup (Catch
or purchase for $100). Allows player to fire two side by side rounds
with each press of the button. Shot speed is fast. Occurance:
Frequent. |
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Drunk
Mode:
Ship Upgrade (a random
bonus of the Mystery Bonus only). Causes the player’s controls
to reverse temporarily. Occurance: Frequent.
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E-X-T-R-A:
Bonus (Catch or win
in Memory Station). Catching all five letters of the word EXTRA
will grant the player an extra ship. Occurance:
Frequent. |
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Extra
Bullet:
Weapon Powerup (Catch
or purchase for $75). Allows player to have more simultaneous bullets
on the screen – weapon type dictates how many total shots the player can
have on the screen. Can be upgraded several times for more effect. Occurance:
Frequent. |
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Extra
Life:
Bonus (Catch or purchase
for $400). Gives player an extra life. If purchased from the shop,
it can be given to either player at the time of purchase. Occurance:
Infrequent. |
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Extra
Speed:
Ship Powerup (Catch
or purchase for $50). Increases the moving speed of player ship.
Can be upgraded several times for more effect. Occurance:
Frequent. |
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Extra
Time:
Bonus (Catch or win
in Memory Station). If caught during game play, it gives the player
longer to finish the current level before the Hurry Up Ship is released.
In Memory Station, it gives the player more time to find matches. Occurance:
Very infrequent. |
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Fire
Balls:
Weapon Powerup (Purchase
for $750). Shoots single round giant fireballs from the player’s
ship. Very fast. Very powerful. |
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Game
Secrets:
Game Element. (Purchase
for $1000) Reveals secrets of the game to player. These secrets
will dramatically assist in gaining more money and points as well as other
incredible hidden goodies. There are 14 secrets total. |
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Gem
Bomb:
Bonus (Catch only).
Destroys all smaller/weak aliens and they release tons of gems to fall
to the players. Occurance: Frequent. |
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Hurry
Up Ship:
Alien. When player has remained in a single
level too long, this ship travels across the top of the screen releasing
semi-seeking missiles that instantly kill player. Can be killed with a
decent weapon and releases a Rank Marker. |
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Pic |
Kamakaze
Level:
Game Element. A level where the current ‘alien
set’ sends down tight waves of aliens. Good bonus for destroying all of
them. |
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Lazer
Ship:
Alien. Appears very infrequently during game
play about ¾ of the way up the screen and drifts from one side to the
other (one pass) occasionally shooting down a lethal lazer bolt. Maybe
be possible to destroy with a high level weapon. |
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Memory
Station:
Game Element. A timed game of Concentration
where a single player flips over boxes to match (and win) various bonuses,
money, and points. Uncovering a Skull and Crossbones ends the mini-game.
Player cannot lose a life in this mini-game.
Occurance:
Frequent. Close Glossary |
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Meteor
Storm:
Game Element. A mini-game that the players
pass through an ever-increasing difficult meteor shower. Money boxes and
point rocks are collectable during play. Should player make it through
the storm, a large bonus is destowed. Player cannot lose a life in this
mini-game. Two players can play this mini-game simultaneously. Occurance:
Frequent. |
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Mirror
Mode:
Ship Upgrade (Catch
only). This produces a mirror image of the player’s ship which
fights just as the controlled ship does. It is impervious to attack. Occurance:
Very Infrequent. |
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Money
Bomb:
Bonus (Catch only).
Destroys all smaller/weak aliens and they release tons of various coins
to fall to the players. Occurance: Infrequent.
|
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Money
Ship:
Alien. Appears when a certain condition is
met (see Game Secrets) and when destroyed releases about $2000 in various
coins. Difficult to destroy but cannot harm the player. |
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Mystery
Bonus: Bonus (Catch
only). Gives player a random bonus – often gives a Drunk Mode bonus.
Occurance: Frequent. |
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Quad
Shot:
Weapon Powerup (Catch
only). Player can fire four rounds slightly spread out – straight
up. Shot speed is slow. Occurance: Infrequent.
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Rank
Marker:
Game Element. (Catch,
purchase for $300, or win in Memory Station). Six various color
orbs that, when all six are collected, increase the rank of the player.
The higher ranked you are, the more extra points you receive at the end
of the game. Occurance: Very Frequent. |
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Ship
Armour:
Ship Powerup (Catch
or purchase for $600). You can own up to four of these defenses
at once. They protect you from a single hit from an alien. Also grants
you a second or two of invulnerability after the hit. Occurance:
Infrequent. |
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Single
Shot:
Weapon Powerup (Catch
and the player default). Player can fire a single round shot at
a time. Shot speed is medium. Occurance: Frequent.
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Skulls:
Ship Upgrade (Catch
only). These nasty little guys come in 3 colors; red, blue, and
green. Upon catching one, the player’s ship will degrade one ‘degree’
in each improvement: weapons degrade one full level, player will lose
an extra bullet, and a level of speed. But there has to be SOME reason
they are there, right??? (Check the Game Secrets) Occurance:
Frequent. |
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Sub-Boss:
Alien. Larger aliens that appear in Warp
Malfunctions and in lesser amounts in various levels of the game. They
tend to shoot laterally so they can pick you off in the corner. Death
of a sub-boss results in the dropping of a Rank Marker. |
No
Pic |
Super
Weapon:
Weapon Powerup (Purchase
for $500). Similar to the Triple shot but more powerful of bullets.
Shoots faster, too. |
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Thief
Ship:
Alien. Randomly appears during game play
and takes all the money the players are carrying at the time. May be possible
to destroy with high level weapon. Cannot take the player’s life. |
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Triple
Shot:
Weapon Powerup (Catch
or purchase for $200). Player can fire three rounds – one straight
up, and one at a 45 degree angle each way. Shot speed is slow. Occurance:
Infrequent. |
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Warp:
Bonus (as a catchable
bonus) or game event. Happens throughout the game after so many
levels. Takes you to the shop to purchase goods and services. Occurance:
Infrequent. |
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Pic |
Warp
Malfunction:
Game Element. Randomly occurs during the
Warp process. Pits player against several sub-bosses. Can occur multiple
times during a single Warp process. |
No
Pic |
xC:
Bonus (Win in Memory
Station). This grants the player an extra credit to allow one more
‘continue game’ option. |
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Egg
Gem: Bonus (Catch
only). This gem is worth $1000 and it only comes out if you
kill the Laser Ship. |